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- #
- # The spell details are below.
- #
- spell_prevent_magic_target_type =
- SPELLDET_VALID_LAND_TARGET,
- SPELLDET_VALID_OBJECT_TARGET,
- SPELLDET_VALID_WATER_TARGET,
- SPELLDET_VALID_PERSON_TARGET;
- spell_prevent_magic_range = 1500;
- spell_prevent_magic_cost = 150;
- spell_prevent_magic_conjure_time = 6;
-
- spell_heal_area_1_target_type =
- SPELLDET_VALID_LAND_TARGET,
- SPELLDET_VALID_OBJECT_TARGET,
- SPELLDET_VALID_WATER_TARGET,
- SPELLDET_VALID_PERSON_TARGET;
- spell_heal_area_1_cost = 200;
- spell_heal_area_1_range = 1320;
- spell_heal_area_1_conjure_time = 6;
- # Heal radius
- spell_heal_area_1_custom_value_1 = 4;
- # Amount of hitpoints to add on at each process
- spell_heal_area_1_custom_value_2 = 1;
-
- spell_heal_area_2_target_type =
- SPELLDET_VALID_LAND_TARGET,
- SPELLDET_VALID_OBJECT_TARGET,
- SPELLDET_VALID_WATER_TARGET,
- SPELLDET_VALID_PERSON_TARGET;
- spell_heal_area_2_cost = 300;
- spell_heal_area_2_range = 1200;
- spell_heal_area_2_conjure_time = 6;
- # Heal radius
- spell_heal_area_2_custom_value_1 = 8;
- # Amount of hitpoints to add on at each process
- spell_heal_area_2_custom_value_2 = 2;
-
- spell_invincible_area_target_type =
- SPELLDET_VALID_LAND_TARGET,
- SPELLDET_VALID_WATER_TARGET,
- SPELLDET_VALID_OBJECT_TARGET,
- SPELLDET_VALID_PERSON_TARGET;
- spell_invincible_area_cost = 250;
- spell_invincible_area_range = 1500;
- spell_invincible_area_conjure_time = 6;
- # Heal radius
- spell_invincible_area_custom_value_1 = 8;
- # Number of times to repeat the spell
- spell_invincible_area_custom_value_2 = 4;
-
- spell_raise_dead_1_target_type =
- SPELLDET_VALID_LAND_TARGET;
- spell_raise_dead_1_cost = 350;
- spell_raise_dead_1_range = 1600;
- spell_raise_dead_1_conjure_time = 4;
- # Number of weak skeletons to create
- spell_raise_dead_1_custom_value_1 = 5;
- # Initial delay value
- spell_raise_dead_1_custom_value_2 = 25;
-
- spell_raise_dead_2_target_type =
- SPELLDET_VALID_LAND_TARGET;
- spell_raise_dead_2_cost = 450;
- spell_raise_dead_2_range = 1700;
- spell_raise_dead_2_conjure_time = 6;
- # Number of skeletons to create
- spell_raise_dead_2_custom_value_1 = 10;
- # Initial delay value
- spell_raise_dead_2_custom_value_2 = 20;
-
- spell_raise_dead_3_target_type =
- SPELLDET_VALID_LAND_TARGET;
- spell_raise_dead_3_cost = 550;
- spell_raise_dead_3_range = 1900;
- spell_raise_dead_3_conjure_time = 8;
- # Number of skeletons to create
- spell_raise_dead_3_custom_value_1 = 10;
- # Initial delay value
- spell_raise_dead_3_custom_value_2 = 15;
-
- spell_fertilise_land_target_type =
- SPELLDET_VALID_LAND_TARGET;
- spell_fertilise_land_cost = 500;
- spell_fertilise_land_range = 1700;
- spell_fertilise_land_conjure_time = 6;
-
- spell_land_bridge_target_type =
- SPELLDET_VALID_LAND_TARGET;
- spell_land_bridge_cost = 900;
- spell_land_bridge_range = 1900;
- spell_land_bridge_conjure_time = 8;
-
- spell_torch_area_1_target_type =
- SPELLDET_VALID_LAND_TARGET,
- SPELLDET_VALID_OBJECT_TARGET,
- SPELLDET_VALID_WATER_TARGET,
- SPELLDET_VALID_PERSON_TARGET;
- spell_torch_area_1_cost = 500;
- spell_torch_area_1_range = 1500;
- spell_torch_area_1_conjure_time = 6;
-
- spell_torch_area_2_target_type =
- SPELLDET_VALID_LAND_TARGET,
- SPELLDET_VALID_OBJECT_TARGET,
- SPELLDET_VALID_WATER_TARGET,
- SPELLDET_VALID_PERSON_TARGET;
- spell_torch_area_2_cost = 750;
- spell_torch_area_2_range = 2100;
- spell_torch_area_2_conjure_time = 8;
-
- spell_fire_rain_target_type =
- SPELLDET_VALID_LAND_TARGET,
- SPELLDET_VALID_OBJECT_TARGET,
- SPELLDET_VALID_WATER_TARGET,
- SPELLDET_VALID_PERSON_TARGET;
- spell_fire_rain_cost = 1500;
- spell_fire_rain_range = 2500;
- spell_fire_rain_conjure_time = 8;
- # Total number of rocks to make
- spell_fire_rain_custom_value_1 = 60;
- # Radius
- spell_fire_rain_custom_value_2 = 20;
- # Damage a large rock will cause
- spell_fire_rain_custom_value_3 = 100;
- #Proportion of large and small rocks 0 = All small rocks, 255 = All large rocks
- spell_fire_rain_custom_value_4 = 150;
- # Time between rocks
- spell_fire_rain_custom_value_5 = 4;
-
- spell_freeze_area_1_target_type =
- SPELLDET_VALID_LAND_TARGET,
- SPELLDET_VALID_OBJECT_TARGET,
- SPELLDET_VALID_WATER_TARGET,
- SPELLDET_VALID_PERSON_TARGET;
- spell_freeze_area_1_cost = 750;
- spell_freeze_area_1_range = 1700;
- spell_freeze_area_1_conjure_time = 6;
- spell_freeze_area_1_custom_value_1 = 60;
-
- spell_freeze_area_2_target_type =
- SPELLDET_VALID_LAND_TARGET,
- SPELLDET_VALID_OBJECT_TARGET,
- SPELLDET_VALID_WATER_TARGET,
- SPELLDET_VALID_PERSON_TARGET;
- spell_freeze_area_2_cost = 1000;
- spell_freeze_area_2_range = 2200;
- spell_freeze_area_2_conjure_time = 8;
- spell_freeze_area_2_custom_value_1 = 90;
-
- spell_dexter_worm_target_type =
- SPELLDET_VALID_LAND_TARGET;
- spell_dexter_worm_cost = 250;
- spell_dexter_worm_range = 2000;
- spell_dexter_worm_conjure_time = 6;
-
- spell_collector_worm_target_type =
- SPELLDET_VALID_LAND_TARGET;
- spell_collector_worm_cost = 150;
- spell_collector_worm_range = 2000;
- spell_collector_worm_conjure_time = 5;
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